ROUND 1

You are Trade Commissar Logvin and are seeking the parallel path of Escape from Thandar and reopening the Rift permanently to create a Seat of Power and an unstoppable Trade Realm while exploiting Thandar in the guise of a powerful Alchomonist, Master of Alchemy and Economy. From your HoloBridge, you watch and slowly extract what is needed. This is the long game that Logvin is playing. While seeking a return far from this world of primitive Thandarians, you are equally satisfied permanently opening the Rift and setting up Energy Shields to encapsulate Thandar. If your plan is perfectly executed perfectly, then once the Universal Energy Shield is operational, only Trade Federation fleets will be able to enter the atmosphere of Thandar. Anyone who tries to penetrate the Federation defenses will burn completely upon reentry, ignoring all conventional shield technology.

Setup: Level 9 Alchemist (you have 3 CP and can only use 2 for Health Upgrades for this entire event)

Armor Upgrades:You can access both Armors and switch once each round by losing six health or discarding two cards.

Auric Gloves no change- as printed)

Ocular Implement- Health threshold is 25

Double Imperial - Heal 1 or both you and your opponent Heal 3

Double Machine Cult - You may sacrifice a card in your hand.

Double Wild - Gain 1 combat

Double Guild - All Guild Champions cost 1 less gold this turn

While you make preparations to further your plans for a Federation oligarchy ruling all of Thandar, you must put a stop to a rival Commander. If you are delayed, then Federation defenses may not be perfected in time. Battle a Rival Commander, then go to Round 2