ROUND 1

You are Overlord Newburg and were removed from your empire and imprisoned for 10 years in a pocket Realm for the crimes of space piracy. The electronic tracking collar around your neck was permanently locked, so escape should have been impossible. Using Insider information, you escaped to Thandar, the only untrackable place with the collar you know where well you don't have a spacecraft to repair. You did manage to bring plans and found some Salvage Tech. You have several missions. You must remove the tracking collar, build a new spacecraft, return to your Realm, reclaim what is yours, and take vengeance on those leaders who imprisoned you.

First steps: you will also need to rob Thandar for all they are worth as you rebuild your new life on your quest to regain your old life.

Setup: Level 9 Ranger (you have 3 CP and can only use 2 for Health Upgrades) You can access both Armors and switch once each round by losing six health or discarding two cards. Bracers (as printed) Hunter's Cloak (if you healed this turn, gain +2 damage or +1 gold) and lower threshold; Add one RoboDoc to your inventory.


Battle the Rival Commander, who dares to challenge the Overlord. Then go to Pact Round 2