ROUND 1

Unlike the other Commanders, you are not an Explorer or a Criminal. Instead, you are sent to Thandar as part of an advance team, to eliminate the other Commanders to prepare the planet for upcoming terraforming by the Blobs who seek to absorb the entire planet. Your way back to Blob territory is to break the will of the Rival commanders and their armies, so they will bend the knee to the Blob empire. Fail at your mission of domination, and will be trapped on Thandar, unless you decide to rebel against the very Blob empire that created and absorbed you.

Setup: Level 9 Barbarian (you have 3 CP and can only use 2 for Health Upgrades for this entire event)

Armor Upgrades:You can access both Armors and switch once each round by losing six health or discarding two cards.

Razor Bracers (no change- as printed)

Jump Boots - +2 Combat (use only if Berserk) Requires 25 Health

You were well prepared to break the rival Commanders, as they are too focused on their own agendas, and Escape from Thandar to prepare proper defenses against the juggernaut of Thandarian forces you have assembled and trained. But everything changed on the day the Splinter Bots were spotted in Thandar.

You are uncertain of their origin as they have no allegiance to any known Commander or Realm. You only know that these bots can temporarily masquerade as any Realms Faction ship. Initially, your field reports connected the Splinter Bots to a potential sighting of the Lost Fleet of Admiral Jochum, but you remain unconvinced as the evidence is highly inconsistent. These Bots are consistently looting your Raid operations, resulting in significant tech losses, since your steady strategy has been to use salvage technology to ramp your advantage against your rival Commanders. Battle your Rd 1 opponent, then go to Round 2